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#1 How AI Takes Over The World – whereas True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I might be exhibiting off some while True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: be taught() Gameplay! In this video I will probably be exhibiting off some whereas True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the procedure of effort new apprehension, noesis, behaviors, skill, values, attitudes, and preferences.[1] The inability to learn is berserk by world, animals, and some machinery; there is also inform for some rather learning in indisputable plants.[2] Some eruditeness is straightaway, spontaneous by a undivided event (e.g. being injured by a hot stove), but much skill and knowledge amass from recurrent experiences.[3] The changes induced by encyclopedism often last a lifetime, and it is hard to qualify knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its environment inside the womb.[6]) and continues until death as a outcome of on-going interactions betwixt friends and their state of affairs. The quality and processes involved in encyclopaedism are unstudied in many constituted w. C. Fields (including informative psychology, psychological science, psychological science, psychological feature sciences, and pedagogy), also as rising comic of knowledge (e.g. with a distributed involvement in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative learning condition systems[8]). Investigating in such w. C. Fields has led to the identification of diverse sorts of learning. For example, learning may occur as a event of physiological state, or classical conditioning, conditioning or as a effect of more intricate activities such as play, seen only in comparatively born animals.[9][10] Encyclopedism may occur consciously or without aware knowingness. Eruditeness that an aversive event can't be avoided or at large may consequence in a state named conditioned helplessness.[11] There is evidence for human activity encyclopaedism prenatally, in which habituation has been ascertained as early as 32 weeks into biological time, indicating that the essential uneasy organisation is sufficiently matured and primed for eruditeness and memory to occur very early on in development.[12] Play has been approached by several theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make meaning of their environs through and through playing educational games. For Vygotsky, nevertheless, play is the first form of learning language and human action, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopedism in organisms is ever age-related to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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