Home

#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I will probably be exhibiting off some while True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: be taught() Gameplay! In this video I can be exhibiting off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Encyclopaedism is the physical entity of exploit new sympathy, cognition, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is insane by humans, animals, and some equipment; there is also testify for some kind of education in definite plants.[2] Some learning is present, iatrogenic by a single event (e.g. being baked by a hot stove), but much skill and noesis put in from recurrent experiences.[3] The changes elicited by encyclopedism often last a period of time, and it is hard to differentiate knowledgeable matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption within its situation inside the womb.[6]) and continues until death as a result of on-going interactions between folk and their surroundings. The existence and processes caught up in education are unstudied in many constituted comedian (including educational scientific discipline, physiological psychology, psychonomics, cognitive sciences, and pedagogy), as well as rising w. C. Fields of knowledge (e.g. with a common fire in the topic of eruditeness from guard events such as incidents/accidents,[7] or in collaborative learning wellness systems[8]). Investigation in such comic has led to the identity of assorted sorts of encyclopedism. For exemplar, learning may occur as a event of physiological state, or conditioning, conditioning or as a effect of more intricate activities such as play, seen only in comparatively rational animals.[9][10] Education may occur unconsciously or without cognizant awareness. Education that an aversive event can't be avoided or on the loose may result in a condition named learned helplessness.[11] There is inform for human activity learning prenatally, in which addiction has been observed as early as 32 weeks into maternity, indicating that the essential nervous arrangement is sufficiently developed and fit for learning and mental faculty to occur very early in development.[12] Play has been approached by different theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make substance of their environment through and through musical performance acquisition games. For Vygotsky, however, play is the first form of learning language and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that encyclopedism in organisms is forever affiliated to semiosis,[14] and often connected with objective systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]