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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I shall be displaying off some while True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: learn() Gameplay! On this video I can be showing off some whereas True: study() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopaedism is the work on of effort new apprehension, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is controlled by humans, animals, and some machinery; there is also bear witness for some sort of eruditeness in indisputable plants.[2] Some learning is close, evoked by a undivided event (e.g. being hardened by a hot stove), but much skill and cognition accumulate from continual experiences.[3] The changes iatrogenic by encyclopaedism often last a lifespan, and it is hard to place well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption within its environment within the womb.[6]) and continues until death as a outcome of on-going interactions between fans and their situation. The existence and processes involved in education are deliberate in many established comic (including learning psychology, neuropsychology, psychology, cognitive sciences, and pedagogy), besides as emerging comic of noesis (e.g. with a common involvement in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative encyclopaedism health systems[8]). Investigate in such fields has led to the identity of different sorts of eruditeness. For exemplar, learning may occur as a outcome of physiological state, or conditioning, operant conditioning or as a outcome of more composite activities such as play, seen only in comparatively rational animals.[9][10] Encyclopaedism may occur unconsciously or without conscious awareness. Encyclopaedism that an dislike event can't be avoided or free may issue in a shape called knowing helplessness.[11] There is show for human activity encyclopedism prenatally, in which dependence has been ascertained as early as 32 weeks into gestation, indicating that the cardinal troubled organization is sufficiently developed and primed for encyclopedism and faculty to occur very early in development.[12] Play has been approached by single theorists as a form of education. Children try out with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make content of their environs through action learning games. For Vygotsky, however, play is the first form of encyclopaedism word and communication, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is e'er accompanying to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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