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Teams urge U.S. to probe ‘loot box’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot field’ on Digital Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate video game maker Digital Arts Inc (EA.O) for what they say was the misleading use of a digital "loot box" that "aggressively" urges players to spend extra money whereas taking part in a well-liked soccer recreation.

The groups Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Trade Commission to probe the EA game "FIFA: Ultimate Workforce".

Within the recreation, gamers build a soccer team using avatars of real gamers and compete in opposition to different groups. In a letter to the FTC, the groups mentioned the sport normally costs $50 to $100 but that the corporate pushed push players to spend more.

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"It entices players to buy packs in quest of special players," mentioned the letter despatched by these teams along with the Consumer Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot containers, are packages of digital content sometimes purchased with real cash that give the purchaser a potential advantage in a game. They can be purchased with digital currency, which might obscure how much is spent, they said.

"The chances of opening a coveted card, similar to a Player of the 12 months, are miniscule unless a gamer spends hundreds of dollars on factors or performs for 1000's of hours to earn cash," the teams mentioned in the letter.

Electronic Arts stated in a statement on Thursday that of the sport's millions of gamers, 78% haven't made an in-game buy.

"Spending is at all times non-obligatory," a company spokesperson stated in an electronic mail statement. "We encourage the use of parental controls, including spend controls, which might be accessible for every major gaming platform, together with EA's own platforms."

The spokesperson additionally stated the company created a dashboard so gamers would monitor how much time they played, how many packs they opened and what purchases were made.

The FTC, which fits after firms engaged in misleading habits, held a workshop on loot boxes in 2019. In a "workers perspective" which adopted, the company noted that online game microtransactions have turn out to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Ideas.


Quelle: www.reuters.com

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