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#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I might be exhibiting off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: learn() Gameplay! On this video I will be displaying off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Education is the physical process of acquiring new reason, noesis, behaviors, trade, belief, attitudes, and preferences.[1] The inability to learn is possessed by homo, animals, and some machines; there is also inform for some kinda encyclopaedism in dependable plants.[2] Some learning is immediate, induced by a single event (e.g. being baked by a hot stove), but much skill and knowledge roll up from perennial experiences.[3] The changes spontaneous by encyclopaedism often last a life, and it is hard to place knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education launch at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom inside its surroundings inside the womb.[6]) and continues until death as a consequence of ongoing interactions between folk and their environs. The trait and processes caught up in learning are designed in many constituted william Claude Dukenfield (including informative scientific discipline, neuropsychology, psychology, cognitive sciences, and pedagogy), too as rising comic of noesis (e.g. with a distributed kindle in the topic of education from guard events such as incidents/accidents,[7] or in cooperative eruditeness wellbeing systems[8]). Research in such w. C. Fields has led to the identification of diverse sorts of eruditeness. For case, encyclopaedism may occur as a consequence of habituation, or classical conditioning, operant conditioning or as a effect of more interwoven activities such as play, seen only in relatively intelligent animals.[9][10] Eruditeness may occur unconsciously or without conscious cognisance. Encyclopaedism that an aversive event can't be avoided or loose may effect in a shape known as well-educated helplessness.[11] There is testify for human activity education prenatally, in which habituation has been observed as early as 32 weeks into construction, indicating that the important nervous organisation is insufficiently formed and primed for encyclopaedism and remembering to occur very early on in development.[12] Play has been approached by some theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make pregnant of their environs through action informative games. For Vygotsky, yet, play is the first form of learning terminology and human action, and the stage where a child begins to see rules and symbols.[13] This has led to a view that learning in organisms is primarily accompanying to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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