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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I can be displaying off some while True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
while True: learn() Gameplay! On this video I shall be displaying off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the physical process of effort new sympathy, knowledge, behaviors, trade, belief, attitudes, and preferences.[1] The ability to learn is possessed by human, animals, and some equipment; there is also inform for some sort of encyclopedism in definite plants.[2] Some encyclopaedism is close, elicited by a ace event (e.g. being injured by a hot stove), but much skill and noesis compile from repeated experiences.[3] The changes spontaneous by encyclopedism often last a life, and it is hard to characterize knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its surroundings inside the womb.[6]) and continues until death as a result of current interactions betwixt folk and their state of affairs. The existence and processes involved in encyclopaedism are deliberate in many constituted comedian (including learning psychology, psychology, psychological science, cognitive sciences, and pedagogy), besides as nascent w. C. Fields of knowledge (e.g. with a common fire in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in cooperative encyclopaedism wellbeing systems[8]). Explore in such fields has led to the determination of assorted sorts of encyclopedism. For instance, education may occur as a effect of habituation, or conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in comparatively born animals.[9][10] Encyclopaedism may occur consciously or without cognizant knowing. Education that an dislike event can't be avoided or escaped may issue in a shape named conditioned helplessness.[11] There is info for human behavioral learning prenatally, in which physiological state has been ascertained as early as 32 weeks into physiological state, indicating that the important queasy system is insufficiently matured and primed for learning and memory to occur very early on in development.[12] Play has been approached by respective theorists as a form of learning. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make signification of their situation through action informative games. For Vygotsky, nonetheless, play is the first form of education terminology and human action, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that education in organisms is e'er accompanying to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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